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Class Index\par \pard\plain 
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Definition at line 114 of file Object3D.cpp.{\comment endParagraph}
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Definition at line 64 of file Object3D.cpp.{\comment endParagraph}
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Definition at line 183 of file Object3D.cpp.{\comment endParagraph}
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Definition at line 235 of file Object3D.cpp.{\comment endParagraph}
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Definition at line 132 of file Object3D.cpp.{\comment endParagraph}
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Definition at line 172 of file Object3D.cpp.{\comment endParagraph}
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Definition at line 141 of file Object3D.cpp.{\comment endParagraph}
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void Object3D::set_com ({\comment (startParameterList)}
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Changes center of mass. \par
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Definition at line 108 of file Object3D.cpp.{\comment endParagraph}
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Scene Class Reference{\comment endTitleHead}
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vector< {\b Object3D} * > {\b get_objects} (){\comment endMemberItem }
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Definition at line 156 of file Scene.cpp.{\comment endParagraph}
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Definition at line 108 of file Scene.cpp.{\comment endParagraph}
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void Scene::insert_cube ({\comment (startParameterList)}
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Definition at line 245 of file Scene.cpp.{\comment endParagraph}
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void Scene::insert_monkey (){\comment endMemberDoc}
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Definition at line 266 of file Scene.cpp.{\comment endParagraph}
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void Scene::insert_plane ({\comment (startParameterList)}
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Insert a plane. \par
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Definition at line 238 of file Scene.cpp.{\comment endParagraph}
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void Scene::insert_pyramid ({\comment (startParameterList)}
GLuint {\i base_side_n}, {\comment (startParameterList)}
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Insert pyramid. \par
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{\i base_side} : length of base sides \par
{\i heigth} : heigth of the pyramid \par
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Definition at line 259 of file Scene.cpp.{\comment endParagraph}
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void Scene::insert_sphere ({\comment (startParameterList)}
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Definition at line 252 of file Scene.cpp.{\comment endParagraph}
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void Scene::insert_teapot (){\comment endMemberDoc}
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Insert teapot. \par
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Definition at line 273 of file Scene.cpp.{\comment endParagraph}
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void Scene::merge ({\comment (startParameterList)}
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Merge two objects. \par
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{\par
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{\i b,:} descriptor of the second object \par
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Definition at line 219 of file Scene.cpp.{\comment endParagraph}
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void Scene::move ({\comment (startParameterList)}
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{\s17\sa60\sb30\widctlpar\qj \fs22\cgrid 
Move selected objects to determined position. \par
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{\par
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Definition at line 184 of file Scene.cpp.{\comment endParagraph}
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void Scene::rotate ({\comment (startParameterList)}
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Rotate selected objects. \par
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{\par
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{\i axis} : axis to rotate around \par
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Definition at line 200 of file Scene.cpp.{\comment endParagraph}
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void Scene::scale ({\comment (startParameterList)}
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Scale selected objects. \par
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Definition at line 192 of file Scene.cpp.{\comment endParagraph}
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GLuint Scene::select_all (){\comment endMemberDoc}
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{\s17\sa60\sb30\widctlpar\qj \fs22\cgrid 
Select all objects. \par
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\par
{{\s5\sb90\sa30\keepn\widctlpar\adjustright \b\f1\fs20\cgrid 
Returns:\par}\pard\plain \s62\li720\widctlpar\ql\adjustright \fs20\cgrid number of objects selected \par
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Definition at line 61 of file Scene.cpp.{\comment endParagraph}
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GLuint Scene::select_inverse (){\comment endMemberDoc}
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{\s17\sa60\sb30\widctlpar\qj \fs22\cgrid 
Make inverse selection. \par
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\par
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Returns:\par}\pard\plain \s62\li720\widctlpar\ql\adjustright \fs20\cgrid number of objects selected \par
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Definition at line 76 of file Scene.cpp.{\comment endParagraph}
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GLuint Scene::select_object ({\comment (startParameterList)}
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Select n'th object. \par
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Definition at line 91 of file Scene.cpp.{\comment endParagraph}
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void Scene::set_state ({\comment (startParameterList)}
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Set the operation mode. \par
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Definition at line 43 of file Scene.cpp.{\comment endParagraph}
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{\comment (rtfwriteRuler_thin)}
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Triangle Class Reference{\comment endTitleHead}
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